Saturday, October 9, 2010

DLC REVIEW: Borderlands Claptrap New Robot Revolution

If you had told me that so far I've played more Borderlands this year than Modern Warfare 2, I would have thought there was some sort of game crashing bug, Gearbox was handing out free candy, or told you that you are a complete moron. In May, I threw a quick post together about how I was still enjoying Borderlands, but things didn't really kick into full gear until over the summer when I was determined to finish the third downloadable episode 'Armory of General Knoxx'.

I was in full Borderlands mode when the fourth installment of Downloadable Content released a few weeks ago. "Claptrap New Robot Revolution' takes you to a few new environments and introduces you to a few new (and some old) enemies. Quick summary: The Claptraps are getting kind of sick of being the 'Butler Bot' of Pandora and have risen up to overthrow everything and kick some ass.

No matter what playthrough you begin this episode, everyone is going to be tough. I played through on a level 61 character and all the baddies were at least level 60. If you play alone, prepare to die a few times. Claptraps have taken over all the bad guys so all the humanoid enemies hey are imbued with cybog-like abilities in terms of strength and weapon skill. There are also a few varieties of Claptraps that will kick your ass, roll up on you and kamikaze you into a quick death. As with everything Borderlands, Co-op is the best way to go; I suggest having characters that have good up close weapons, some rocket launchers that do electrical damage, a guy who can sustain damage and heal, and someone who goes around and collect dropped items.

Speaking of collecting, you will do a lot of it. We never really found a large amount of really good weapons that you can find in General Knoxx's Armory, or ones that Crawmerax drops when killed. You do have to collect a bunch of bits and pieces of Claptrap entrails as a mission, and it gets a little tedius. Its not really as entertaining as the 'Braaaaaaaaains' mission in Dr. Ned's Zombie Island, maybe because Dr. Ned was more entertaining in that you can line up four zombies, blow their heads off and ...brains!

I honestly felt underwhelmed when completing this DLC. Its much shorter than either Dr. Ned or General Knoxx, and I think its shorter by a long-shot. I played through the whole thing, went back and brought a few friends up to speed and finished all withing 5-6 hours? I didn't feel that it added much in terms of story, or even humor. I know that may be nit-picking but humor is something that I really enjoyed about Borderlands. There are some funny bits toward the end but it's not really all that entertaining.

There also isn't a lot of re-playability in the game. Dr. Ned is good because Zombie's are fun, and The Armory is really really good because you can go back and kill Crawmerax unlimited times to find good loot; or you can enter the Armory up to three times, as well as traverse a very large map. Upon completing the DLC's main storyline, all there was really left to do was gain a few collectibles that claptraps dropped and even at the time of this review, the Xbox 360 Achievements associated with getting things like pizza boxes, 3-D Glasses, bobbleheads and oil cans are glitched.

At 800 Microsoft points, you get much less than you did with the like-priced other DLC's. At 560 or so Points, this would be a good deal. At 800...eh...

TL;DR- Unless you are a fanboy (which I profess I am), pass.

1 comment:

  1. You forgot to say, 'And have a friend with a strong sniper rifle who can hang back and score tons of crits.' Cuz that's what I do.

    BOOM HEADSHOT!

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